MAP TEST
Offline 94.28.145.186:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 630/725
- 517/525
- 60/250
- 41/250
- 152/225
- 249/250
Quick answers
from the figures on this pageWipe schedule
What wipe timing does MAP TEST follow?
To tell the rhythm of MAP TEST, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 53 days 1 hours ago the current world was made.
Tags
Which tags does MAP TEST carry, and what do they mean?
Tags published by MAP TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): The server runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show MAP TEST?
Rust Metrics lists featuring MAP TEST: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does MAP TEST hold among Rust servers?
Ranking for MAP TEST: #13,351 on seven-day player hours, top – of all ranked servers.
How full does MAP TEST get?
MAP TEST is not responding; status offline, last seen 42 days ago.
Server
What location is MAP TEST hosted in?
Reading: location. MAP TEST gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 94.28.145.186:28015.
What Rust version is MAP TEST on?
Version check: Rust network protocol 2633 and build 163207 on Windows, run by MAP TEST. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on MAP TEST, and is it online?
Check: connection. MAP TEST is offline at this moment. Last contact was 42 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.
Rules and settings
What settings and rules apply on MAP TEST?
Check: gather rate. The name MAP TEST does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on MAP TEST?
The game generates a procedural map for MAP TEST.
Join
How do you connect to MAP TEST?
Press F1 in Rust and enter client.connect 94.28.145.186:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.