Getoff
Offline 94.27.212.169:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 122/250
- 147/200
- 509/575
- 27/100
- 598/650
- 470/525
Quick answers
from the figures on this pageReset cycle
What wipe timing does Getoff follow?
To tell the rhythm of Getoff, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 8 hours ago the current world was made.
Lists and filters
How should you read the tags on Getoff?
These are the tags Getoff publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Getoff appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Getoff: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Getoff hold among Rust servers?
Ranking for Getoff: #13,777 on seven-day player hours, top 61% of all ranked servers.
How full does Getoff get?
Status for Getoff: offline. Last seen 24 days 3 hours ago.
Server details
What location is Getoff hosted in?
No region comes from Getoff. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 94.27.212.169:28015.
What Rust version is Getoff on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Getoff. To get in, your game needs the same protocol; Steam applies the update.
Is Getoff up, and how often does it stay up?
Reading: offline. Getoff last answered 24 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 5 October 2026.
Map and rules
What rules does Getoff enforce, and what are its settings?
Reading the name gives no gather rate for Getoff. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is Getoff on?
The game generates a procedural map for Getoff.
Connection
How can you get onto Getoff?
To join: start Rust, press F1 and type client.connect 94.27.212.169:28015. Or press Launch Rust here and Steam opens the game and connects you.