Name of Server as Shown on the Client Server List
Offline 94.255.131.69:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 237/250
- 15/250
- 21/250
- 112/200
- 43/200
- 43/100
Quick answers
from the figures on this pageReset cycle
When does Name of Server as Shown on the Client Server List wipe?
The rhythm of Name of Server as Shown on the Client Server List's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 51 days 8 hours ago.
Tags
Which tags does Name of Server as Shown on the Client Server List carry, and what do they mean?
These are the tags Name of Server as Shown on the Client Server List publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Name of Server as Shown on the Client Server List?
Rust Metrics lists featuring Name of Server as Shown on the Client Server List: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Name of Server as Shown on the Client Server List hold among Rust servers?
Ranking for Name of Server as Shown on the Client Server List: #13,865 on seven-day player hours, top – of all ranked servers.
How full does Name of Server as Shown on the Client Server List get?
Name of Server as Shown on the Client Server List is not responding; status offline, last seen 40 days 8 hours ago.
Server
Which location does Name of Server as Shown on the Client Server List run from?
Reading: location. Name of Server as Shown on the Client Server List gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 94.255.131.69:28015.
What Rust version is Name of Server as Shown on the Client Server List on?
Rust network protocol 2633 and build 164530 on Windows is the build Name of Server as Shown on the Client Server List runs. To get in, your game needs the same protocol; Steam applies the update.
Is Name of Server as Shown on the Client Server List up, and how often does it stay up?
Check: connection. Name of Server as Shown on the Client Server List is offline at this moment. Last contact was 40 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 September 2026.
Rules and settings
What settings and rules apply on Name of Server as Shown on the Client Server List?
Reading the name gives no gather rate for Name of Server as Shown on the Client Server List. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is Name of Server as Shown on the Client Server List on?
Procedural map on Name of Server as Shown on the Client Server List, made by the game's generator.
Connection
How can you get onto Name of Server as Shown on the Client Server List?
Check: join. Open Rust, press F1, then enter client.connect 94.255.131.69:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.