first_server
Offline 94.25.229.45:28015 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
When does first_server wipe?
The rhythm of first_server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 33 days 10 hours ago.
Tag meanings
How should you read the tags on first_server?
These are the tags first_server publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does first_server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry first_server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does first_server sit in the rankings?
Ranking for first_server: #14,561 on seven-day player hours, top 61% of all ranked servers.
What player count does first_server carry?
Status for first_server: offline. Last seen 29 days 16 hours ago.
Server details
What location is first_server hosted in?
No region comes from first_server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 94.25.229.45:28015.
What Rust version is first_server on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by first_server. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is first_server, and is it online now?
first_server reports offline. The last reading came 29 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 28 September 2026.
Settings and map
What settings and rules apply on first_server?
Reading the name gives no gather rate for first_server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is off. That is Valve's anti-cheat.
What map is first_server on?
The game generates a procedural map for first_server.
How to join
How do you connect to first_server?
Press F1 in Rust and enter client.connect 94.25.229.45:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.