first_server
Offline 94.25.229.1:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 672/700
- 423/475
- 38/250
- 57/250
- 224/200
- 120/150
Quick answers
from the figures on this pageWipe timing
How often does first_server wipe, and when?
The rhythm of first_server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 15 days 3 hours ago the current world was made.
Lists and filters
How should you read the tags on first_server?
These are the tags first_server publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does first_server appear in Rust Metrics lists and filters?
On Rust Metrics, first_server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does first_server sit in the rankings?
Ranking for first_server: #8,780 on seven-day player hours, top 39% of all ranked servers.
What player count does first_server carry?
Reading for first_server: offline at this moment; last seen 2 days 13 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
What location is first_server hosted in?
Reading: location. first_server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 94.25.229.1:28015.
What Rust version is first_server on?
Reading: first_server, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is first_server up, and how often does it stay up?
Reading: offline. first_server last answered 2 days 13 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. The first sighting on Rust Metrics was 25 October 2026.
Rules and settings
What settings and rules apply on first_server?
Check: gather rate. The name first_server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
What map is first_server on?
The game generates a procedural map for first_server.
How to join
How do you connect to first_server?
Check: join. Open Rust, press F1, then enter client.connect 94.25.229.1:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.