first_server
Offline 94.25.229.131:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 513/525
- 409/450
- 52/250
- 55/250
- 57/100
- 153/200
Quick answers
from the figures on this pageReset cycle
How often does first_server wipe, and when?
The rhythm of first_server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 23 days 16 hours ago.
Lists and filters
How should you read the tags on first_server?
These are the tags first_server publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp500 (Max players): Slots: 500; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): The server runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show first_server?
Rust Metrics lists featuring first_server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does first_server hold among Rust servers?
Player hours over seven days put first_server at #13,679, in the top 62% of all ranked servers.
How full does first_server get?
first_server is not responding; status offline, last seen 21 days 17 hours ago.
Server
Which location does first_server run from?
No region tag on first_server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 94.25.229.131:28015.
What Rust version is first_server on?
Version check: Rust network protocol 2634 and build 167058 on Windows, run by first_server. To get in, your game needs the same protocol; Steam applies the update.
How reliable is first_server, and is it online now?
Check: connection. first_server is offline at this moment. Last contact was 21 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 7 October 2026.
Map and rules
What settings and rules apply on first_server?
Check: gather rate. The name first_server does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.
Which map is live on first_server?
The game generates a procedural map for first_server.
Join
How do you connect to first_server?
Press F1 in Rust and enter client.connect 94.25.229.131:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.