RUST METRICSFlight deck · live data
Data live Servers11,684 Players38,205 Populated2,919 Fresh wipes 3 h95 Scan5 min
‹ All servers94.25.228.208:28015
Offline Full Queue Fresh wipe Wipe due No query

first_server

Offline 94.25.228.208:28015 checked 15d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,213top 61%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:46 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on first_server?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does first_server wipe, and when?

To tell the rhythm of first_server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 15 days 16 hours ago the current world was made.

Tags

How should you read the tags on first_server?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): The server runs game build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from first_server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show first_server?

Rust Metrics lists featuring first_server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does first_server sit in the rankings?

Player hours over seven days put first_server at #13,213, in the top 61% of all ranked servers.

What is the population on first_server?

first_server is not responding; status offline, last seen 15 days 15 hours ago.

Operator and location

What location is first_server hosted in?

No region tag on first_server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 94.25.228.208:28015.

What Rust version is first_server on?

Reading: first_server, Rust network protocol 2634 and build 167584, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is first_server, and is it online now?

Check: connection. first_server is offline at this moment. Last contact was 15 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 October 2026.

Rules and settings

What settings and rules apply on first_server?

Check: gather rate. The name first_server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

What map is first_server on?

Check: map. Procedural, generated by the game, on first_server.

Join

How can you get onto first_server?

Press F1 in Rust and enter client.connect 94.25.228.208:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp500
Max players Slots: 500.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167584
Build The server runs game build 167584.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.