first_server
Offline 94.25.228.208:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:46 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 168/250
- 121/200
- 17/250
- 15/250
- 17/100
- 25/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on first_server?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does first_server wipe, and when?
To tell the rhythm of first_server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 15 days 16 hours ago the current world was made.
Tags
How should you read the tags on first_server?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): The server runs game build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from first_server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show first_server?
Rust Metrics lists featuring first_server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does first_server sit in the rankings?
Player hours over seven days put first_server at #13,213, in the top 61% of all ranked servers.
What is the population on first_server?
first_server is not responding; status offline, last seen 15 days 15 hours ago.
Operator and location
What location is first_server hosted in?
No region tag on first_server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 94.25.228.208:28015.
What Rust version is first_server on?
Reading: first_server, Rust network protocol 2634 and build 167584, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is first_server, and is it online now?
Check: connection. first_server is offline at this moment. Last contact was 15 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 October 2026.
Rules and settings
What settings and rules apply on first_server?
Check: gather rate. The name first_server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
What map is first_server on?
Check: map. Procedural, generated by the game, on first_server.
Join
How can you get onto first_server?
Press F1 in Rust and enter client.connect 94.25.228.208:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.