ServerName
Offline 94.243.49.12:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 672/700
- 423/475
- 38/250
- 57/250
- 224/200
- 120/150
Quick answers
from the figures on this pageReset cycle
What wipe timing does ServerName follow?
To tell the rhythm of ServerName, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 4 hours ago.
Lists and filters
Which tags does ServerName carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from ServerName. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ServerName?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does ServerName hold among Rust servers?
Player hours over seven days put ServerName at #14,990, in the top 67% of all ranked servers.
How full does ServerName get?
Reading for ServerName: offline at this moment; last seen 23 days 4 hours ago.
Operator and location
Where does ServerName sit?
No region tag on ServerName. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 94.243.49.12:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is ServerName up, and how often does it stay up?
ServerName reports offline. The last reading came 23 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on ServerName?
No gather rate appears in the name: ServerName. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.
What map is ServerName on?
Procedural map on ServerName, made by the game's generator.
Connection
How can you get onto ServerName?
Press F1 in Rust and enter client.connect 94.243.49.12:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.