server
Offline 94.242.18.144:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 446/475
- 386/375
- 48/250
- 30/250
- 49/100
- 147/200
Quick answers
from the figures on this pageWipe schedule
How often does server wipe, and when?
The rhythm of server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 39 days 21 hours ago the current world was made.
Lists and filters
How should you read the tags on server?
These are the tags server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does server hold among Rust servers?
Player hours over seven days put server at #13,272, in the top – of all ranked servers.
What is the population on server?
server is not responding; status offline, last seen 39 days 20 hours ago.
Server
Where does server sit?
No region tag on server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 94.242.18.144:28015.
What Rust version is server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by server. Check: protocol. To join, your game must match; Steam handles the update.
Is server up, and how often does it stay up?
Reading: offline. server last answered 39 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
How is server configured, and what rules are in force?
Reading the name gives no gather rate for server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is server on?
Procedural map on server, made by the game's generator.
How to join
What do you do to join server?
To join: start Rust, press F1 and type client.connect 94.242.18.144:28015. Or press Launch Rust here and Steam opens the game and connects you.