RUST METRICSFlight deck · live data
Data live Servers11,658 Players32,604 Populated2,794 Fresh wipes 3 h75 Scan5 min
‹ All servers94.229.24.50:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Devblog Server

Offline 94.229.24.50:28015 checked 11d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,536top 67%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Rust Devblog Server wipe?

To tell the rhythm of Rust Devblog Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 3 hours ago the current world was made.

Tag meanings

Which tags does Rust Devblog Server carry, and what do they mean?

Tags published by Rust Devblog Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ha77b8956 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust Devblog Server appear in Rust Metrics lists and filters?

On Rust Metrics, Rust Devblog Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Player count

Where does Rust Devblog Server sit in the rankings?

Player hours over seven days put Rust Devblog Server at #14,536, in the top 67% of all ranked servers.

How full does Rust Devblog Server get?

Reading for Rust Devblog Server: offline at this moment; last seen 11 days 17 hours ago.

Server details

Which location does Rust Devblog Server run from?

No region comes from Rust Devblog Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 94.229.24.50:28015.

What Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is the build Rust Devblog Server runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Rust Devblog Server, and is it online?

Check: connection. Rust Devblog Server is offline at this moment. Last contact was 11 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.

Rules and settings

How is Rust Devblog Server configured, and what rules are in force?

No gather rate appears in the name: Rust Devblog Server. The group limit is not published. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.

What map is Rust Devblog Server on?

Procedural map on Rust Devblog Server, made by the game's generator.

How to join

How do you connect to Rust Devblog Server?

Press F1 in Rust and enter client.connect 94.229.24.50:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2362,ha77b8956,stok,gmrust

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
v2362
Protocol Match the game version: protocol 2362 is required.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Other

ha77b8956
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.