Rust Devblog Server
Offline 94.229.24.50:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/250
- 118/200
- 14/250
- 17/250
- 15/100
- 34/200
Quick answers
from the figures on this pageWipe schedule
When does Rust Devblog Server wipe?
To tell the rhythm of Rust Devblog Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 3 hours ago the current world was made.
Tag meanings
Which tags does Rust Devblog Server carry, and what do they mean?
Tags published by Rust Devblog Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ha77b8956 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Devblog Server appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Devblog Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Player count
Where does Rust Devblog Server sit in the rankings?
Player hours over seven days put Rust Devblog Server at #14,536, in the top 67% of all ranked servers.
How full does Rust Devblog Server get?
Reading for Rust Devblog Server: offline at this moment; last seen 11 days 17 hours ago.
Server details
Which location does Rust Devblog Server run from?
No region comes from Rust Devblog Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 94.229.24.50:28015.
What Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is the build Rust Devblog Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Rust Devblog Server, and is it online?
Check: connection. Rust Devblog Server is offline at this moment. Last contact was 11 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.
Rules and settings
How is Rust Devblog Server configured, and what rules are in force?
No gather rate appears in the name: Rust Devblog Server. The group limit is not published. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
What map is Rust Devblog Server on?
Procedural map on Rust Devblog Server, made by the game's generator.
How to join
How do you connect to Rust Devblog Server?
Press F1 in Rust and enter client.connect 94.229.24.50:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.