RUST METRICSFlight deck · live data
Data live Servers11,753 Players57,310 Populated3,407 Fresh wipes 3 h132 Scan5 min
‹ All servers94.229.17.136:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Devblog Server

Offline 94.229.17.136:28015 checked 21d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,901top 72%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Rust Devblog Server follow?

To tell the rhythm of Rust Devblog Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 30 days 22 hours ago.

Tags

Which tags does Rust Devblog Server carry, and what do they mean?

These are the tags Rust Devblog Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): RakNet carries the traffic, as standard for Rust; hil2cpp (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rust Devblog Server?

On Rust Metrics, Rust Devblog Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all.

Player count

What position does Rust Devblog Server hold among Rust servers?

Ranking for Rust Devblog Server: #15,901 on seven-day player hours, top 72% of all ranked servers.

What player count does Rust Devblog Server carry?

Reading for Rust Devblog Server: offline at this moment; last seen 21 days 1 hours ago.

Operator and location

What location is Rust Devblog Server hosted in?

Reading: location. Rust Devblog Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 94.229.17.136:28015.

What Rust version is Rust Devblog Server on?

Reading: Rust Devblog Server, Rust network protocol 2362, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Rust Devblog Server, and is it online?

Check: connection. Rust Devblog Server is offline at this moment. Last contact was 21 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 7 October 2026.

Settings and map

How is Rust Devblog Server configured, and what rules are in force?

Check: gather rate. The name Rust Devblog Server does not state one. The group limit is not published. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.

What map is Rust Devblog Server on?

Procedural map on Rust Devblog Server, made by the game's generator.

How to join

How do you connect to Rust Devblog Server?

Press F1 in Rust and enter client.connect 94.229.17.136:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
v2362
Protocol Your game must run protocol 2362 to get in.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Other

hil2cpp
Custom tag This tag is non-standard, added by the owner or a plugin.
stok
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.