home
Offline 94.190.50.69:28016 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 541/525
- 387/450
- 49/250
- 50/250
- 57/100
- 165/200
Quick answers
from the figures on this pageReset cycle
How often does home wipe, and when?
To tell the rhythm of home, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 4 days 23 hours ago the current world was made.
Tags
Which tags does home carry, and what do they mean?
Tags published by home, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does home appear in Rust Metrics lists and filters?
Rust Metrics lists featuring home: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does home hold among Rust servers?
Player hours over seven days put home at #15,318, in the top 69% of all ranked servers.
How full does home get?
home is not responding; status offline, last seen 4 days 21 hours ago. Seven-day reading: 0 players on average.
Server
Where does home sit?
Reading: location. home gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 94.190.50.69:28016.
What Rust version is home on?
Reading: home, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is home, and is it online now?
home reports offline. The last reading came 4 days 21 hours ago. Reading: 0% uptime over the last 4 full days. It was up 0 of 96 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Rules and settings
How is home configured, and what rules are in force?
Reading the name gives no gather rate for home. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on home?
The game generates a procedural map for home.
Join
How do you connect to home?
To join: start Rust, press F1 and type client.connect 94.190.50.69:28016. Or press Launch Rust here and Steam opens the game and connects you.