TestServer
Offline 94.134.192.237:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 270/300
- 16/250
- 34/250
- 117/200
- 45/200
- 50/100
Quick answers
from the figures on this pageWipe schedule
How often does TestServer wipe, and when?
To tell the rhythm of TestServer, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 18 hours ago.
Tag meanings
How should you read the tags on TestServer?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from TestServer. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TestServer?
These Rust Metrics lists carry TestServer: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does TestServer sit in the rankings?
Ranking for TestServer: #12,913 on seven-day player hours, top 60% of all ranked servers.
How full does TestServer get?
Status for TestServer: offline. Last seen 11 days 12 hours ago.
Operator and location
What location is TestServer hosted in?
No region tag on TestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 94.134.192.237:28015.
What Rust version is TestServer on?
Reading: TestServer, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
Is TestServer up, and how often does it stay up?
Check: connection. TestServer is offline at this moment. Last contact was 11 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 October 2026.
Rules and settings
What settings and rules apply on TestServer?
No gather rate appears in the name: TestServer. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is TestServer on?
The game generates a procedural map for TestServer.
Join
What do you do to join TestServer?
Press F1 in Rust and enter client.connect 94.134.192.237:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.