A Rust Server
Online 94.100.18.26:50110 checked 8m ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 126 · below 20 is lag, below 10 is badEntities
48 h range 44,223–46,545 · memory 2,750 MBUptime
14 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 09:51 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 533/575
- 360/400
- 43/250
- 39/250
- 119/150
- 129/200
Quick answers
from the figures on this pageWipe schedule
What happens on A Rust Server when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does A Rust Server follow?
To tell the rhythm of A Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 11 hours ago.
Tags
Which tags does A Rust Server carry, and what do they mean?
Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A Rust Server?
On Rust Metrics, A Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does A Rust Server hold among Rust servers?
Player hours over seven days put A Rust Server at #15,348, in the top 69% of all ranked servers.
What player count does A Rust Server carry?
0 of 40 slots are filled on A Rust Server right now. Check: player average. 0 over the last seven days.
Operator and location
Where does A Rust Server sit?
No region tag on A Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 94.100.18.26:50110.
What Rust version is A Rust Server on?
Reading: A Rust Server, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does A Rust Server perform?
Over the last 48 hours the average was 154 server fps; the floor was 126. Peak entity count: 46,545. Buildings, deployables and all else included. Reading: 3,309 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is A Rust Server up, and how often does it stay up?
Check: connection. A Rust Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 days 6 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does A Rust Server enforce, and what are its settings?
No gather rate appears in the name: A Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on A Rust Server?
Size 3,000 and seed 66847: the game generates the procedural map on A Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join A Rust Server?
To join: start Rust, press F1 and type client.connect 94.100.18.26:50110. Or press Launch Rust here and Steam opens the game and connects you.