RustDocker
Offline 93.231.23.244:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 141/250
- 115/200
- 14/250
- 19/250
- 11/100
- 18/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does RustDocker follow?
The rhythm of RustDocker's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 53 days 14 hours ago.
Tag meanings
How should you read the tags on RustDocker?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from RustDocker. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustDocker?
These Rust Metrics lists carry RustDocker: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does RustDocker hold among Rust servers?
Ranking for RustDocker: #15,468 on seven-day player hours, top – of all ranked servers.
What is the population on RustDocker?
RustDocker is not responding; status offline, last seen 43 days ago.
Server
Which location does RustDocker run from?
No region tag on RustDocker. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 93.231.23.244:28015.
What Rust version is RustDocker on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by RustDocker. To get in, your game needs the same protocol; Steam applies the update.
Is RustDocker up, and how often does it stay up?
Check: connection. RustDocker is offline at this moment. Last contact was 43 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Map and rules
What settings and rules apply on RustDocker?
Reading the name gives no gather rate for RustDocker. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on RustDocker?
Procedural map on RustDocker, made by the game's generator.
How to join
How can you get onto RustDocker?
To join: start Rust, press F1 and type client.connect 93.231.23.244:28015. Or press Launch Rust here and Steam opens the game and connects you.