Wurstbude
Offline 93.181.50.114:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
4% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/250
- 188/250
- 587/675
- 35/100
- 681/775
- 554/625
Quick answers
from the figures on this pageReset cycle
How often does Wurstbude wipe, and when?
Its rhythm cannot be told from the wipes of Wurstbude on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 4 hours ago.
Lists and filters
Which tags does Wurstbude carry, and what do they mean?
These are the tags Wurstbude publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Wurstbude appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Wurstbude: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Wurstbude hold among Rust servers?
Player hours over seven days put Wurstbude at #11,452, in the top 51% of all ranked servers.
How full does Wurstbude get?
Status for Wurstbude: offline. Last seen 7 days 1 hours ago. Check: players over seven days. Average 2, peak 2.
Server
What location is Wurstbude hosted in?
No region comes from Wurstbude. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 93.181.50.114:28015.
What Rust version is Wurstbude on?
Reading: Wurstbude, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is Wurstbude up, and how often does it stay up?
Reading: offline. Wurstbude last answered 7 days 1 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. Check: first contact. Rust Metrics logged it on 22 October 2026.
Map and rules
What settings and rules apply on Wurstbude?
Check: gather rate. The name Wurstbude does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Wurstbude?
The game generates a procedural map for Wurstbude.
Join
How do you connect to Wurstbude?
Press F1 in Rust and enter client.connect 93.181.50.114:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.