ServerName
Offline 93.178.116.216:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 10:51 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 427/500
- 460/475
- 983/1000
- 64/100
- 989/1000
- 29/250
Quick answers
from the figures on this pageWipe timing
What happens on ServerName when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does ServerName wipe, and when?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 5 hours ago.
Tag meanings
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ServerName?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does ServerName sit in the rankings?
Ranking for ServerName: #15,983 on seven-day player hours, top 71% of all ranked servers.
What player count does ServerName carry?
ServerName is not responding; status offline, last seen 24 days 5 hours ago.
Operator and location
What location is ServerName hosted in?
No region comes from ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 93.178.116.216:28015.
What Rust version is ServerName on?
Rust network protocol 2634 and build 166652 on Windows is the build ServerName runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on ServerName, and is it online?
ServerName reports offline. The last reading came 24 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.
Rules and settings
What rules does ServerName enforce, and what are its settings?
No gather rate appears in the name: ServerName. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is ServerName on?
The game generates a procedural map for ServerName.
Join
How can you get onto ServerName?
Press F1 in Rust and enter client.connect 93.178.116.216:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.