David
Offline EU 93.171.155.30:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 19:43 UTC, in 6d 10h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/150
- 0/200
- 21/250
- 0/200
- 55/150
- 43/100
Quick answers
from the figures on this pageWipe timing
How often does David wipe, and when?
An estimate from weekly: 7 days after its last wipe gives David's next wipe. Wednesday 4 November at 19:43 UTC is when its next wipe is due. The world in play was created 14 days 13 hours ago. A weekly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on David?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts5 (Group limit): Teams are capped at 5; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; EU (Europe): Its browser listing: Europe from David. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does David appear in Rust Metrics lists and filters?
These Rust Metrics lists carry David: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Where does David sit in the rankings?
Ranked by seven-day player hours, David sits at #12,915 and #2,416 in Europe, inside the top 60%.
How full does David get?
Status for David: offline. Last seen 14 days 13 hours ago.
Server
Where does David sit?
Reading: location. The EU tag puts David in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 93.171.155.30:28015.
What Rust version is David on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by David. Matching protocol is required to join. Let Steam update your game.
How reliable is David, and is it online now?
Reading: offline. David last answered 14 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Rules and settings
How is David configured, and what rules are in force?
Check: gather rate. The name David does not state one. Group size, maximum: 5 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is off.
Connection
What do you do to join David?
Press F1 in Rust and enter client.connect 93.171.155.30:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.