RustVisualLab LOCAL
Offline 93.170.160.47:28025 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:57 UTC2d ago | – | – | running | 0 |
| Mon 26 Oct, 19:47 UTC2d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 16/200
- 30/200
- 15/200
- 10/150
- 45/200
- 4/100
Quick answers
from the figures on this pageWipe schedule
What happens on RustVisualLab LOCAL when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 16 hours in.
When does RustVisualLab LOCAL wipe?
To tell the rhythm of RustVisualLab LOCAL, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 days 1 hours ago the current world was made.
Lists and filters
How should you read the tags on RustVisualLab LOCAL?
Tags published by RustVisualLab LOCAL, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustVisualLab LOCAL appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustVisualLab LOCAL: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does RustVisualLab LOCAL hold among Rust servers?
Ranking for RustVisualLab LOCAL: #11,086 on seven-day player hours, top 50% of all ranked servers.
How full does RustVisualLab LOCAL get?
RustVisualLab LOCAL is not responding; status offline, last seen 47 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 13:00 UTC, 1 players on average.
Server details
What location is RustVisualLab LOCAL hosted in?
Reading: location. RustVisualLab LOCAL gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 93.170.160.47:28025.
What Rust version is RustVisualLab LOCAL on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by RustVisualLab LOCAL. Matching protocol is required to join. Let Steam update your game.
How reliable is RustVisualLab LOCAL, and is it online now?
Check: connection. RustVisualLab LOCAL is offline at this moment. Last contact was 47 hours ago. Reading: 6% uptime over the last 2 full days. It was up 3 of 48 hours. Check: first contact. Rust Metrics logged it on 26 October 2026.
Settings and map
What settings and rules apply on RustVisualLab LOCAL?
No gather rate appears in the name: RustVisualLab LOCAL. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; no combat against other players. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
What map is RustVisualLab LOCAL on?
The game generates a procedural map for RustVisualLab LOCAL.
Join
How can you get onto RustVisualLab LOCAL?
To join: start Rust, press F1 and type client.connect 93.170.160.47:28025. Or press Launch Rust here and Steam opens the game and connects you.