Testing Stuff
Offline 93.165.254.140:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 500/525
- 388/450
- 49/250
- 48/250
- 51/100
- 161/200
Quick answers
from the figures on this pageWipe timing
When does Testing Stuff wipe?
The rhythm of Testing Stuff's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 6 days 17 hours ago the current world was made.
Lists and filters
Which tags does Testing Stuff carry, and what do they mean?
These are the tags Testing Stuff publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Testing Stuff appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Testing Stuff: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Testing Stuff sit in the rankings?
Player hours over seven days put Testing Stuff at #13,084, in the top 59% of all ranked servers.
What player count does Testing Stuff carry?
Status for Testing Stuff: offline. Last seen 6 days 16 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
Where does Testing Stuff sit?
Reading: location. Testing Stuff gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 93.165.254.140:28015.
What Rust version is Testing Stuff on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Testing Stuff. Matching protocol is required to join. Let Steam update your game.
How reliable is Testing Stuff, and is it online now?
Reading: offline. Testing Stuff last answered 6 days 16 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Testing Stuff enforce, and what are its settings?
No gather rate appears in the name: Testing Stuff. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Testing Stuff?
The game generates a procedural map for Testing Stuff.
Join
How do you connect to Testing Stuff?
Check: join. Open Rust, press F1, then enter client.connect 93.165.254.140:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.