RUST METRICSFlight deck · live data
Data live Servers11,765 Players63,710 Populated3,546 Fresh wipes 3 h132 Scan5 min
‹ All servers93.159.4.255:28015
Offline Full Queue Fresh wipe Wipe due No query

Tiny Rust Test Server

Offline 93.159.4.255:28015 checked 10d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,751top 63%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Tiny Rust Test Server wipe, and when?

The rhythm of Tiny Rust Test Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 9 hours ago.

Tags

How should you read the tags on Tiny Rust Test Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): The server runs game build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Tiny Rust Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Tiny Rust Test Server?

Rust Metrics lists featuring Tiny Rust Test Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Tiny Rust Test Server hold among Rust servers?

Ranking for Tiny Rust Test Server: #13,751 on seven-day player hours, top 63% of all ranked servers.

What is the population on Tiny Rust Test Server?

Tiny Rust Test Server is not responding; status offline, last seen 10 days 1 hours ago.

Server

What location is Tiny Rust Test Server hosted in?

Reading: location. Tiny Rust Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 93.159.4.255:28015.

What Rust version is Tiny Rust Test Server on?

Reading: Tiny Rust Test Server, Rust network protocol 2634 and build 167584, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Tiny Rust Test Server, and is it online?

Check: connection. Tiny Rust Test Server is offline at this moment. Last contact was 10 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 October 2026.

Rules and settings

What settings and rules apply on Tiny Rust Test Server?

Check: gather rate. The name Tiny Rust Test Server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.

What map is Tiny Rust Test Server on?

Procedural map on Tiny Rust Test Server, made by the game's generator.

Join

How do you connect to Tiny Rust Test Server?

Press F1 in Rust and enter client.connect 93.159.4.255:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build The server runs game build 167584.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.