RUST METRICSFlight deck · live data
Data live Servers11,845 Players80,760 Populated3,897 Fresh wipes 3 h164 Scan5 min
‹ All servers92.41.14.52:28015
Offline Full Queue Fresh wipe Wipe due No query

TEST

Offline 92.41.14.52:28015 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,281top 60%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 09:11 UTC26d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on TEST when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

When does TEST wipe?

Its rhythm cannot be told from the wipes of TEST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 11 hours ago.

Lists and filters

Which tags does TEST carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from TEST. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does TEST appear in Rust Metrics lists and filters?

These Rust Metrics lists carry TEST: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does TEST hold among Rust servers?

Player hours over seven days put TEST at #14,281, in the top 60% of all ranked servers.

How full does TEST get?

Reading for TEST: offline at this moment; last seen 26 days 11 hours ago.

Server

Which location does TEST run from?

No region comes from TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 92.41.14.52:28015.

What Rust version is TEST on?

Reading: TEST, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is TEST, and is it online now?

Check: connection. TEST is offline at this moment. Last contact was 26 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 30 September 2026, recorded by Rust Metrics.

Rules and settings

How is TEST configured, and what rules are in force?

Check: gather rate. The name TEST does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is TEST on?

Check: map. Procedural, generated by the game, on TEST.

Connection

How do you connect to TEST?

Check: join. Open Rust, press F1, then enter client.connect 92.41.14.52:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build The server runs game build 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.