RUST METRICSFlight deck · live data
Data live Servers11,668 Players44,124 Populated3,047 Fresh wipes 3 h98 Scan5 min
‹ All servers92.40.187.96:28015
Offline Full Queue Fresh wipe Wipe due No query

My Untitled Rust Server

Offline 92.40.187.96:28015 checked 13h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#11,568top 52%
Last wipe13h agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75111:0012:00Wiped Mon 26 Oct, 11:42 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctMon 19 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:14 UTC13h ago – – running 1
Mon 26 Oct, 11:42 UTC1d ago – – – 1
Tue 20 Oct, 13:21 UTC7d ago 1 – 5.9 days 1
Mon 19 Oct, 15:42 UTC8d ago 1 – 0.9 days 1
Mon 19 Oct, 09:13 UTC8d ago 1 – 0.3 days 1
Thu 15 Oct, 14:39 UTC12d ago 1 – 3.8 days 1
Mon 12 Oct, 11:29 UTC15d ago 1 – 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on My Untitled Rust Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does My Untitled Rust Server wipe, and when?

There is no next wipe to predict: My Untitled Rust Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 13 hours ago.

Lists and filters

Which tags does My Untitled Rust Server carry, and what do they mean?

These are the tags My Untitled Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs (Build): Facepunch publishes no build number for this server; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show My Untitled Rust Server?

These Rust Metrics lists carry My Untitled Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does My Untitled Rust Server hold among Rust servers?

Ranking for My Untitled Rust Server: #11,568 on seven-day player hours, top 52% of all ranked servers.

What is the population on My Untitled Rust Server?

My Untitled Rust Server is not responding; status offline, last seen 13 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 11:00 UTC, 1 players on average.

Operator and location

Which location does My Untitled Rust Server run from?

No region tag on My Untitled Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 92.40.187.96:28015.

What Rust version is My Untitled Rust Server on?

Version check: Rust network protocol 2635 on Windows, run by My Untitled Rust Server. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on My Untitled Rust Server, and is it online?

Check: connection. My Untitled Rust Server is offline at this moment. Last contact was 13 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. The first sighting on Rust Metrics was 12 October 2026.

Rules and settings

What settings and rules apply on My Untitled Rust Server?

Check: gather rate. The name My Untitled Rust Server does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How do you connect to My Untitled Rust Server?

Press F1 in Rust and enter client.connect 92.40.187.96:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs
Build Facepunch publishes no build number for this server.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.