Test Server
Offline 92.249.162.231:28088 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
When does Test Server wipe?
To tell the rhythm of Test Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 53 days 3 hours ago.
Tags
Which tags does Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): The server runs game build 163207; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Test Server hold among Rust servers?
Player hours over seven days put Test Server at #16,004, in the top 70% of all ranked servers.
How full does Test Server get?
Reading for Test Server: offline at this moment; last seen 25 days 4 hours ago.
Server details
Which location does Test Server run from?
Reading: location. Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 92.249.162.231:28088.
What Rust version is Test Server on?
Reading: Test Server, Rust network protocol 2633 and build 163207, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Test Server, and is it online?
Test Server reports offline. The last reading came 25 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 26 September 2026.
Settings and map
How is Test Server configured, and what rules are in force?
Reading the name gives no gather rate for Test Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
How to join
How can you get onto Test Server?
Check: join. Open Rust, press F1, then enter client.connect 92.249.162.231:28088. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.