RUST METRICSFlight deck · live data
Data live Servers11,811 Players72,496 Populated3,745 Fresh wipes 3 h138 Scan5 min
‹ All servers92.241.24.72:28015
Offline Full Queue Fresh wipe Wipe due No query

neksword

Offline 92.241.24.72:28015 checked 40d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,478no region published
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does neksword follow?

Its rhythm cannot be told from the wipes of neksword on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 53 days 12 hours ago the current world was made.

Tags

How should you read the tags on neksword?

These are the tags neksword publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show neksword?

These Rust Metrics lists carry neksword: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Population

What position does neksword hold among Rust servers?

Ranking for neksword: #15,478 on seven-day player hours, top – of all ranked servers.

What player count does neksword carry?

neksword is not responding; status offline, last seen 40 days 3 hours ago.

Server details

Which location does neksword run from?

Reading: location. neksword gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 92.241.24.72:28015.

What Rust version is neksword on?

Reading: neksword, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on neksword, and is it online?

Check: connection. neksword is offline at this moment. Last contact was 40 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does neksword enforce, and what are its settings?

Reading the name gives no gather rate for neksword. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on neksword?

Check: map. Procedural, generated by the game, on neksword.

Connection

How can you get onto neksword?

To join: start Rust, press F1 and type client.connect 92.241.24.72:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build Build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.