neksword
Offline 92.241.24.118:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 80/200
- 13/200
- 39/200
- 10/200
- 29/150
- 1/100
Quick answers
from the figures on this pageReset cycle
How often does neksword wipe, and when?
Its rhythm cannot be told from the wipes of neksword on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 54 days 16 hours ago.
Tag meanings
Which tags does neksword carry, and what do they mean?
Tags published by neksword, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show neksword?
These Rust Metrics lists carry neksword: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Occupancy
Where does neksword sit in the rankings?
Ranking for neksword: #15,509 on seven-day player hours, top – of all ranked servers.
What is the population on neksword?
Status for neksword: offline. Last seen 42 days 4 hours ago.
Server
What location is neksword hosted in?
Reading: location. neksword gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 92.241.24.118:28015.
What Rust version is neksword on?
Reading: neksword, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
Is neksword up, and how often does it stay up?
Check: connection. neksword is offline at this moment. Last contact was 42 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.
Rules and settings
What settings and rules apply on neksword?
Check: gather rate. The name neksword does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on neksword?
The game generates a procedural map for neksword.
Join
How do you connect to neksword?
To join: start Rust, press F1 and type client.connect 92.241.24.118:28015. Or press Launch Rust here and Steam opens the game and connects you.