RUST METRICSFlight deck · live data
Data live Servers11,801 Players69,381 Populated3,608 Fresh wipes 3 h186 Scan5 min
‹ All servers92.222.138.244:25988
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 92.222.138.244:25988 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 122 SERVER FPS

Server fps

48 h low 85 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 94,028 ×1000

Entities

48 h range 91,187–94,177 · memory 3,173 MB
1239 ET SINCE RESTART 17:59

Uptime

17 h 59 min since its last restart, at the last reading
7-day average0peak –
Rank#15,326top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory3,173MBat the last reading
REC 1

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 04:28 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on A Shockbyte Rust Server?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

When does A Shockbyte Rust Server wipe?

Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 8 hours ago the current world was made.

Tags

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does A Shockbyte Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #15,326, in the top 69% of all ranked servers.

What is the population on A Shockbyte Rust Server?

Current headcount on A Shockbyte Rust Server: 0 players, 10 slots available. Seven-day reading: 0 players on average.

Server details

Which location does A Shockbyte Rust Server run from?

Reading: location. A Shockbyte Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 92.222.138.244:25988.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for A Shockbyte Rust Server?

Check: fps. Average 125 server fps over the last 48 hours, low of 85. Within range. Check: entities. The peak was 94,177, counting buildings, deployables and the rest of the world. Memory peak: 3,952 MB. Expect lag when fps falls and entities climb.

How reliable is A Shockbyte Rust Server, and is it online now?

A Shockbyte Rust Server reports online. Status: normal. Reading: uptime. About 17 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on A Shockbyte Rust Server?

Reading the name gives no gather rate for A Shockbyte Rust Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Rust Server?

Check: map. Procedural, size 4,000, seed 75000, generated by the game on A Shockbyte Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto A Shockbyte Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 92.222.138.244:25988. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.