VibeCoded Server!
Offline 92.222.138.193:22320 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/250
- 235/300
- 658/800
- 37/100
- 744/900
- 599/725
Quick answers
from the figures on this pageWipe schedule
How often does VibeCoded Server! wipe, and when?
The rhythm of VibeCoded Server!'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 50 days 23 hours ago.
Tag meanings
How should you read the tags on VibeCoded Server!?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164105 (Build): Build 164105; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from VibeCoded Server!. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does VibeCoded Server! appear in Rust Metrics lists and filters?
On Rust Metrics, VibeCoded Server! sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does VibeCoded Server! hold among Rust servers?
Player hours over seven days put VibeCoded Server! at #15,098, in the top – of all ranked servers.
What player count does VibeCoded Server! carry?
Reading for VibeCoded Server!: offline at this moment; last seen 45 days 16 hours ago.
Server details
What location is VibeCoded Server! hosted in?
No region tag on VibeCoded Server!. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 92.222.138.193:22320.
What Rust version is VibeCoded Server! on?
Reading: VibeCoded Server!, Rust network protocol 2633 and build 164105, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is VibeCoded Server! up, and how often does it stay up?
Check: connection. VibeCoded Server! is offline at this moment. Last contact was 45 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does VibeCoded Server! enforce, and what are its settings?
No gather rate appears in the name: VibeCoded Server!. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
Which map is live on VibeCoded Server!?
Procedural map on VibeCoded Server!, made by the game's generator.
How to join
How do you connect to VibeCoded Server!?
Check: join. Open Rust, press F1, then enter client.connect 92.222.138.193:22320. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.