LinuxGSM
Offline 92.211.3.96:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 236/250
- 14/250
- 19/250
- 142/200
- 49/200
- 40/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does LinuxGSM follow?
The rhythm of LinuxGSM's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 52 days 15 hours ago.
Tags
How should you read the tags on LinuxGSM?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): The server runs game build 163207; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from LinuxGSM. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LinuxGSM?
These Rust Metrics lists carry LinuxGSM: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does LinuxGSM sit in the rankings?
Ranking for LinuxGSM: #15,382 on seven-day player hours, top – of all ranked servers.
What is the population on LinuxGSM?
LinuxGSM is not responding; status offline, last seen 39 days 14 hours ago.
Operator and location
Where does LinuxGSM sit?
No region comes from LinuxGSM. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 92.211.3.96:28015.
What Rust version is LinuxGSM on?
Reading: LinuxGSM, Rust network protocol 2633 and build 163207, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is LinuxGSM, and is it online now?
Reading: offline. LinuxGSM last answered 39 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on LinuxGSM?
No gather rate appears in the name: LinuxGSM. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is LinuxGSM on?
The game generates a procedural map for LinuxGSM.
Join
What do you do to join LinuxGSM?
Press F1 in Rust and enter client.connect 92.211.3.96:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.