LinuxGSM
Offline 92.211.0.220:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 416/500
- 277/300
- 42/250
- 35/250
- 75/100
- 94/200
Quick answers
from the figures on this pageReset cycle
When does LinuxGSM wipe?
The rhythm of LinuxGSM's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 53 days 8 hours ago the current world was made.
Tags
Which tags does LinuxGSM carry, and what do they mean?
These are the tags LinuxGSM publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does LinuxGSM appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LinuxGSM: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does LinuxGSM sit in the rankings?
Ranking for LinuxGSM: #15,975 on seven-day player hours, top 71% of all ranked servers.
What player count does LinuxGSM carry?
Reading for LinuxGSM: offline at this moment; last seen 23 days 23 hours ago.
Server
What location is LinuxGSM hosted in?
Reading: location. LinuxGSM gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 92.211.0.220:28015.
What Rust version is LinuxGSM on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by LinuxGSM. Matching protocol is required to join. Let Steam update your game.
How reliable is LinuxGSM, and is it online now?
Reading: offline. LinuxGSM last answered 23 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.
Rules and settings
How is LinuxGSM configured, and what rules are in force?
Check: gather rate. The name LinuxGSM does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is LinuxGSM on?
Check: map. Procedural, generated by the game, on LinuxGSM.
How to join
What do you do to join LinuxGSM?
Press F1 in Rust and enter client.connect 92.211.0.220:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.