My Test Server
Offline 92.208.37.168:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 12:43 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 218/250
- 15/250
- 20/250
- 128/200
- 40/200
- 39/100
Quick answers
from the figures on this pageWipe schedule
How often does My Test Server wipe, and when?
The rhythm of My Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 39 hours ago.
Lists and filters
Which tags does My Test Server carry, and what do they mean?
Tags published by My Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show My Test Server?
On Rust Metrics, My Test Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does My Test Server sit in the rankings?
Player hours over seven days put My Test Server at #11,332, in the top 51% of all ranked servers.
How full does My Test Server get?
Status for My Test Server: offline. Last seen 39 hours ago. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 11:00 UTC, averaging 1 players at that hour.
Server details
Where does My Test Server sit?
Reading: location. My Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 92.208.37.168:28015.
What Rust version is My Test Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by My Test Server. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is My Test Server, and is it online now?
Check: connection. My Test Server is offline at this moment. Last contact was 39 hours ago. Reading: 4% uptime over the last 2 full days. It was up 2 of 48 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Rules and settings
How is My Test Server configured, and what rules are in force?
Check: gather rate. The name My Test Server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on My Test Server?
The game generates a procedural map for My Test Server.
Connection
How can you get onto My Test Server?
Check: join. Open Rust, press F1, then enter client.connect 92.208.37.168:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.