my_server
Offline 92.208.255.97:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:27 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe schedule
What happens on my_server when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does my_server wipe, and when?
Its rhythm cannot be told from the wipes of my_server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 23 days 1 hours ago the current world was made.
Lists and filters
Which tags does my_server carry, and what do they mean?
These are the tags my_server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166757 (Build): Build 166757; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does my_server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry my_server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does my_server sit in the rankings?
Player hours over seven days put my_server at #15,963, in the top 71% of all ranked servers.
What is the population on my_server?
Reading for my_server: offline at this moment; last seen 23 days ago.
Server
Where does my_server sit?
No region comes from my_server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 92.208.255.97:28015.
What Rust version is my_server on?
Version check: Rust network protocol 2634 and build 166757 on Windows, run by my_server. Matching protocol is required to join. Let Steam update your game.
Is my_server up, and how often does it stay up?
my_server reports offline. The last reading came 23 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does my_server enforce, and what are its settings?
Check: gather rate. The name my_server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on my_server?
Procedural map on my_server, made by the game's generator.
How to join
What do you do to join my_server?
Press F1 in Rust and enter client.connect 92.208.255.97:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.