RUST METRICSFlight deck · live data
Data live Servers11,773 Players67,310 Populated3,523 Fresh wipes 3 h192 Scan5 min
‹ All servers92.208.226.216:28015
Offline Full Queue Fresh wipe Wipe due No query

Noah's Tailnet Duo

Offline 92.208.226.216:28015 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,230top 58%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep23 Sep24 Sep26 Sep27 Sep29 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Noah's Tailnet Duo follow?

Its rhythm cannot be told from the wipes of Noah's Tailnet Duo on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 37 days 14 hours ago.

Lists and filters

Which tags does Noah's Tailnet Duo carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from Noah's Tailnet Duo. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Noah's Tailnet Duo?

Rust Metrics lists featuring Noah's Tailnet Duo: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Noah's Tailnet Duo sit in the rankings?

Player hours over seven days put Noah's Tailnet Duo at #13,230, in the top 58% of all ranked servers.

How full does Noah's Tailnet Duo get?

Noah's Tailnet Duo is not responding; status offline, last seen 36 days 22 hours ago.

Server

What location is Noah's Tailnet Duo hosted in?

Reading: location. Noah's Tailnet Duo gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 92.208.226.216:28015.

What Rust version is Noah's Tailnet Duo on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by Noah's Tailnet Duo. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Noah's Tailnet Duo, and is it online?

Check: connection. Noah's Tailnet Duo is offline at this moment. Last contact was 36 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 21 September 2026, recorded by Rust Metrics.

Rules and settings

How is Noah's Tailnet Duo configured, and what rules are in force?

No gather rate appears in the name: Noah's Tailnet Duo. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Noah's Tailnet Duo?

The game generates a procedural map for Noah's Tailnet Duo.

Join

What do you do to join Noah's Tailnet Duo?

Check: join. Open Rust, press F1, then enter client.connect 92.208.226.216:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.