Development Server
Offline 92.137.216.104:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 433/400
- 340/350
- 37/250
- 31/250
- 48/100
- 145/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Development Server follow?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 21 days 13 hours ago the current world was made.
Tag meanings
How should you read the tags on Development Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Game build reading: 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from Development Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Development Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Development Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Development Server hold among Rust servers?
Ranking for Development Server: #14,877 on seven-day player hours, top 67% of all ranked servers.
What player count does Development Server carry?
Reading for Development Server: offline at this moment; last seen 21 days 12 hours ago.
Operator and location
Where does Development Server sit?
No region tag on Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 92.137.216.104:28015.
What Rust version is Development Server on?
Rust network protocol 2634 and build 167058 on Windows is the build Development Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Development Server, and is it online?
Development Server reports offline. The last reading came 21 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 7 October 2026.
Rules and settings
How is Development Server configured, and what rules are in force?
No gather rate appears in the name: Development Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Development Server on?
Procedural map on Development Server, made by the game's generator.
Join
How can you get onto Development Server?
Press F1 in Rust and enter client.connect 92.137.216.104:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.