RUST METRICSFlight deck · live data
Data live Servers11,715 Players68,833 Populated3,595 Fresh wipes 3 h119 Scan5 min
‹ All servers92.129.50.148:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Test Prive

Offline 92.129.50.148:28015 checked 8d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,317top 70%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Rust Test Prive wipe, and when?

Its rhythm cannot be told from the wipes of Rust Test Prive on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 8 days 23 hours ago the current world was made.

Tags

Which tags does Rust Test Prive carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Rust Test Prive. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Test Prive appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Test Prive: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Rust Test Prive sit in the rankings?

Ranking for Rust Test Prive: #15,317 on seven-day player hours, top 70% of all ranked servers.

What player count does Rust Test Prive carry?

Rust Test Prive is not responding; status offline, last seen 8 days 22 hours ago.

Server

Which location does Rust Test Prive run from?

No region comes from Rust Test Prive. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 92.129.50.148:28015.

What Rust version is Rust Test Prive on?

Rust network protocol 2634 and build 167781 on Windows is the build Rust Test Prive runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Rust Test Prive up, and how often does it stay up?

Check: connection. Rust Test Prive is offline at this moment. Last contact was 8 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Rust Test Prive?

No gather rate appears in the name: Rust Test Prive. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust Test Prive?

Procedural map on Rust Test Prive, made by the game's generator.

Connection

How can you get onto Rust Test Prive?

Check: join. Open Rust, press F1, then enter client.connect 92.129.50.148:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.