RUST METRICSFlight deck · live data
Data live Servers11,750 Players59,433 Populated3,457 Fresh wipes 3 h137 Scan5 min
‹ All servers92.118.16.95:28015
Offline Full Queue Fresh wipe Wipe due No query

LOW.MS :: JW Test 1.1

Offline 92.118.16.95:28015 checked 15d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,555top 71%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct11 Oct13 Oct16 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does LOW.MS :: JW Test 1.1 wipe, and when?

Its rhythm cannot be told from the wipes of LOW.MS :: JW Test 1.1 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 22 days 14 hours ago the current world was made.

Tag meanings

Which tags does LOW.MS :: JW Test 1.1 carry, and what do they mean?

Tags published by LOW.MS :: JW Test 1.1, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show LOW.MS :: JW Test 1.1?

Rust Metrics lists featuring LOW.MS :: JW Test 1.1: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does LOW.MS :: JW Test 1.1 sit in the rankings?

Ranking for LOW.MS :: JW Test 1.1: #15,555 on seven-day player hours, top 71% of all ranked servers.

What is the population on LOW.MS :: JW Test 1.1?

Reading for LOW.MS :: JW Test 1.1: offline at this moment; last seen 15 days 14 hours ago.

Operator and location

What location is LOW.MS :: JW Test 1.1 hosted in?

Reading: location. LOW.MS :: JW Test 1.1 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 92.118.16.95:28015.

What Rust version is LOW.MS :: JW Test 1.1 on?

Reading: LOW.MS :: JW Test 1.1, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on LOW.MS :: JW Test 1.1, and is it online?

LOW.MS :: JW Test 1.1 reports offline. The last reading came 15 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 5 October 2026.

Map and rules

What rules does LOW.MS :: JW Test 1.1 enforce, and what are its settings?

Reading the name gives no gather rate for LOW.MS :: JW Test 1.1. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is LOW.MS :: JW Test 1.1 on?

Check: map. Procedural, size 1,000, seed 612351, generated by the game on LOW.MS :: JW Test 1.1. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto LOW.MS :: JW Test 1.1?

Press F1 in Rust and enter client.connect 92.118.16.95:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.