Rust
Offline 92.116.185.168:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/250
- 118/200
- 14/250
- 17/250
- 15/100
- 34/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rust follow?
The rhythm of Rust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 19 days 18 hours ago.
Lists and filters
How should you read the tags on Rust?
These are the tags Rust publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Rust sit in the rankings?
Player hours over seven days put Rust at #15,324, in the top 70% of all ranked servers.
What player count does Rust carry?
Status for Rust: offline. Last seen 10 days 16 hours ago.
Server details
Which location does Rust run from?
Reading: location. Rust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 92.116.185.168:28015.
What Rust version is Rust on?
Reading: Rust, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Rust, and is it online?
Reading: offline. Rust last answered 10 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Rust?
Reading the name gives no gather rate for Rust. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust?
The game generates a procedural map for Rust.
Connection
What do you do to join Rust?
Press F1 in Rust and enter client.connect 92.116.185.168:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.