Rust
Offline 92.116.184.187:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 84/250
- 115/200
- 397/450
- 21/100
- 476/525
- 362/425
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rust follow?
The rhythm of Rust's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 14 hours ago.
Tag meanings
How should you read the tags on Rust?
These are the tags Rust publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Rust hold among Rust servers?
Ranking for Rust: #15,280 on seven-day player hours, top 70% of all ranked servers.
What player count does Rust carry?
Status for Rust: offline. Last seen 12 days 4 hours ago.
Server
Where does Rust sit?
No region tag on Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 92.116.184.187:28015.
What Rust version is Rust on?
Rust network protocol 2634 and build 167781 on Linux is the build Rust runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Rust, and is it online?
Check: connection. Rust is offline at this moment. Last contact was 12 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Rust enforce, and what are its settings?
Check: gather rate. The name Rust does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust?
The game generates a procedural map for Rust.
How to join
How can you get onto Rust?
Press F1 in Rust and enter client.connect 92.116.184.187:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.