RUST METRICSFlight deck · live data
Data live Servers11,747 Players58,384 Populated3,437 Fresh wipes 3 h135 Scan5 min
‹ All servers91.98.186.88:28015
Offline Full Queue Fresh wipe Wipe due No query

SLASHPLAY server

Offline 91.98.186.88:28015 checked 11h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,405top 69%
Last wipe11h agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:09 UTC11h ago – – running 0
Thu 22 Oct, 08:24 UTC5d ago 0 – – 0
Tue 20 Oct, 15:49 UTC7d ago 0 – 1.7 days 0
Thu 15 Oct, 18:09 UTC12d ago 0 – 4.9 days 0
Thu 8 Oct, 22:29 UTC19d ago 0 – 6.8 days 0
Thu 8 Oct, 12:11 UTC19d ago 0 – 0.4 days 0
Wed 7 Oct, 09:29 UTC20d ago 0 – 1.1 days 0
Tue 6 Oct, 10:58 UTC21d ago 0 – 0.9 days 0
Sun 4 Oct, 02:05 UTC23d ago 0 – 2.4 days 0
Sat 3 Oct, 15:10 UTC24d ago 0 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on SLASHPLAY server?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does SLASHPLAY server follow?

No next wipe can be predicted for SLASHPLAY server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 11 hours ago the current world was made.

Lists and filters

How should you read the tags on SLASHPLAY server?

These are the tags SLASHPLAY server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show SLASHPLAY server?

On Rust Metrics, SLASHPLAY server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does SLASHPLAY server hold among Rust servers?

Ranking for SLASHPLAY server: #15,405 on seven-day player hours, top 69% of all ranked servers.

What player count does SLASHPLAY server carry?

Status for SLASHPLAY server: offline. Last seen 11 hours ago. Seven-day reading: 0 players on average.

Server details

What location is SLASHPLAY server hosted in?

No region tag on SLASHPLAY server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.98.186.88:28015.

What Rust version is SLASHPLAY server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by SLASHPLAY server. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on SLASHPLAY server, and is it online?

Reading: offline. SLASHPLAY server last answered 11 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Settings and map

How is SLASHPLAY server configured, and what rules are in force?

No gather rate appears in the name: SLASHPLAY server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is SLASHPLAY server on?

The game generates a procedural map for SLASHPLAY server.

Join

How do you connect to SLASHPLAY server?

Check: join. Open Rust, press F1, then enter client.connect 91.98.186.88:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.