RUST METRICSFlight deck · live data
Data live Servers11,685 Players49,486 Populated3,263 Fresh wipes 3 h134 Scan5 min
‹ All servers91.79.11.188:28015
Offline Full Queue Fresh wipe Wipe due No query

nameserver

Offline 91.79.11.188:28015 checked 33d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,368top 61%
Last wipe50d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does nameserver wipe, and when?

Its rhythm cannot be told from the wipes of nameserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 50 days 3 hours ago.

Lists and filters

How should you read the tags on nameserver?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Game build reading: 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from nameserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does nameserver appear in Rust Metrics lists and filters?

Rust Metrics lists featuring nameserver: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does nameserver sit in the rankings?

Player hours over seven days put nameserver at #13,368, in the top 61% of all ranked servers.

How full does nameserver get?

nameserver is not responding; status offline, last seen 33 days 11 hours ago.

Server

Which location does nameserver run from?

No region tag on nameserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.79.11.188:28015.

What Rust version is nameserver on?

Rust network protocol 2633 and build 163207 on Windows is the build nameserver runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on nameserver, and is it online?

Reading: offline. nameserver last answered 33 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.

Map and rules

What rules does nameserver enforce, and what are its settings?

No gather rate appears in the name: nameserver. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on nameserver?

The game generates a procedural map for nameserver.

How to join

What do you do to join nameserver?

To join: start Rust, press F1 and type client.connect 91.79.11.188:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163207
Build Game build reading: 163207.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.