RUST METRICSFlight deck · live data
Data live Servers11,603 Players33,127 Populated2,841 Fresh wipes 3 h64 Scan5 min
‹ All servers91.7.143.92:28015
Offline Full Queue Fresh wipe Wipe due No query

TestserverNew2

Offline 91.7.143.92:28015 checked 2d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#10,736top 48%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does TestserverNew2 follow?

To tell the rhythm of TestserverNew2, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 18 hours ago.

Lists and filters

How should you read the tags on TestserverNew2?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from TestserverNew2. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does TestserverNew2 appear in Rust Metrics lists and filters?

On Rust Metrics, TestserverNew2 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does TestserverNew2 sit in the rankings?

Ranking for TestserverNew2: #10,736 on seven-day player hours, top 48% of all ranked servers.

How full does TestserverNew2 get?

Reading for TestserverNew2: offline at this moment; last seen 2 days 7 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Where does TestserverNew2 sit?

No region comes from TestserverNew2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.7.143.92:28015.

What Rust version is TestserverNew2 on?

Reading: TestserverNew2, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on TestserverNew2, and is it online?

Check: connection. TestserverNew2 is offline at this moment. Last contact was 2 days 7 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.

Settings and map

How is TestserverNew2 configured, and what rules are in force?

Reading the name gives no gather rate for TestserverNew2. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.

What map is TestserverNew2 on?

Procedural map on TestserverNew2, made by the game's generator.

Connection

How can you get onto TestserverNew2?

Press F1 in Rust and enter client.connect 91.7.143.92:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.