RUST METRICSFlight deck · live data
Data live Servers11,681 Players55,814 Populated3,378 Fresh wipes 3 h100 Scan5 min
‹ All servers91.221.252.56:28015
Offline Full Queue Fresh wipe Wipe due No query

ServerMy

Offline 91.221.252.56:28015 checked 1d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#12,178top 55%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75116:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep4 Oct11 Oct15 Oct28 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap36.3 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:32 UTC2d ago 1 – running 0
Sat 19 Sep, 16:15 UTC38d ago – – 36.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on ServerMy when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 16 hours.

How often does ServerMy wipe, and when?

Its rhythm cannot be told from the wipes of ServerMy on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 9 hours ago the current world was made.

Lists and filters

Which tags does ServerMy carry, and what do they mean?

Tags published by ServerMy, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does ServerMy appear in Rust Metrics lists and filters?

These Rust Metrics lists carry ServerMy: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does ServerMy sit in the rankings?

Player hours over seven days put ServerMy at #12,178, in the top 55% of all ranked servers.

What player count does ServerMy carry?

Reading for ServerMy: offline at this moment; last seen 41 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 17:00 UTC, 1 players on average.

Server

Where does ServerMy sit?

No region tag on ServerMy. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 91.221.252.56:28015.

What Rust version is ServerMy on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by ServerMy. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on ServerMy, and is it online?

Check: connection. ServerMy is offline at this moment. Last contact was 41 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. Check: first contact. Rust Metrics logged it on 17 September 2026.

Settings and map

What rules does ServerMy enforce, and what are its settings?

No gather rate appears in the name: ServerMy. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on ServerMy?

The game generates a procedural map for ServerMy.

How to join

How do you connect to ServerMy?

Check: join. Open Rust, press F1, then enter client.connect 91.221.252.56:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players The server holds 500 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.