RUST METRICSFlight deck · live data
Data live Servers11,692 Players45,091 Populated3,130 Fresh wipes 3 h101 Scan5 min
‹ All servers91.201.123.77:28015
Offline Full Queue Fresh wipe Wipe due No query

RustDMA Local Test Server

Offline 91.201.123.77:28015 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,192top 57%
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does RustDMA Local Test Server wipe, and when?

Its rhythm cannot be told from the wipes of RustDMA Local Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 45 days 12 hours ago the current world was made.

Tag meanings

Which tags does RustDMA Local Test Server carry, and what do they mean?

These are the tags RustDMA Local Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustDMA Local Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, RustDMA Local Test Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does RustDMA Local Test Server hold among Rust servers?

Ranking for RustDMA Local Test Server: #13,192 on seven-day player hours, top 57% of all ranked servers.

What is the population on RustDMA Local Test Server?

RustDMA Local Test Server is not responding; status offline, last seen 36 days 4 hours ago.

Server details

Which location does RustDMA Local Test Server run from?

No region tag on RustDMA Local Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 91.201.123.77:28015.

What Rust version is RustDMA Local Test Server on?

Reading: RustDMA Local Test Server, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is RustDMA Local Test Server, and is it online now?

RustDMA Local Test Server reports offline. The last reading came 36 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.

Map and rules

What rules does RustDMA Local Test Server enforce, and what are its settings?

Check: gather rate. The name RustDMA Local Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.

What map is RustDMA Local Test Server on?

Procedural map on RustDMA Local Test Server, made by the game's generator.

Connection

What do you do to join RustDMA Local Test Server?

To join: start Rust, press F1 and type client.connect 91.201.123.77:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players The server holds 500 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build The server runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.