TEST
Offline 91.200.54.59:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 17:59 UTC19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 258/250
- 191/225
- 21/250
- 22/250
- 22/100
- 91/200
Quick answers
from the figures on this pageWipe schedule
What happens on TEST when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does TEST follow?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 13 hours ago.
Tag meanings
Which tags does TEST carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from TEST. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST appear in Rust Metrics lists and filters?
On Rust Metrics, TEST sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #13,561, in the top 61% of all ranked servers.
What is the population on TEST?
Reading for TEST: offline at this moment; last seen 19 days 11 hours ago.
Operator and location
Which location does TEST run from?
No region comes from TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 91.200.54.59:28015.
What Rust version is TEST on?
Reading: TEST, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is TEST, and is it online now?
Reading: offline. TEST last answered 19 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does TEST enforce, and what are its settings?
Check: gather rate. The name TEST does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST on?
Check: map. Procedural, generated by the game, on TEST.
How to join
What do you do to join TEST?
To join: start Rust, press F1 and type client.connect 91.200.54.59:28015. Or press Launch Rust here and Steam opens the game and connects you.