TEST SERVER
Online 91.200.13.51:28015 checked 7m ago
Server instruments
last reading Tue 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 240 · below 20 is lag, below 10 is badEntities
48 h range 2,185–2,185 · memory 604 MBUptime
5 h 40 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 504/575
- 324/400
- 40/250
- 33/250
- 99/150
- 120/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does TEST SERVER follow?
Its rhythm cannot be told from the wipes of TEST SERVER on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 2 days 3 hours ago the current world was made.
Tags
Which tags does TEST SERVER carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from TEST SERVER. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TEST SERVER?
On Rust Metrics, TEST SERVER sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does TEST SERVER sit in the rankings?
Player hours over seven days put TEST SERVER at #10,568, in the top 48% of all ranked servers.
How full does TEST SERVER get?
0 of 10 slots are filled on TEST SERVER right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 08:00 UTC, averaging 0 players at that hour.
Server
Which location does TEST SERVER run from?
No region tag on TEST SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.200.13.51:28015.
What Rust version is TEST SERVER on?
Reading: TEST SERVER, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for TEST SERVER?
Reading: 240 server fps on average across the last 48 hours. It never dropped below 240. Check: entities. The peak was 2,185, counting buildings, deployables and the rest of the world. Reading: 604 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is TEST SERVER, and is it online now?
Check: connection. TEST SERVER is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Uptime for the last 1 full day: 24 of 24 hours, or 100%. Check: first contact. Rust Metrics logged it on 26 October 2026.
Rules and settings
What settings and rules apply on TEST SERVER?
Check: gather rate. The name TEST SERVER does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.
Which map is live on TEST SERVER?
From seed 12345, the game generates the procedural map on TEST SERVER. Its size is 1,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join TEST SERVER?
Press F1 in Rust and enter client.connect 91.200.13.51:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.