Recoil
Offline 91.196.123.9:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 535/625
- 32/250
- 56/250
- 281/325
- 110/200
- 125/150
Quick answers
from the figures on this pageReset cycle
How often does Recoil wipe, and when?
To tell the rhythm of Recoil, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 4 hours ago the current world was made.
Lists and filters
How should you read the tags on Recoil?
Tags published by Recoil, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Game build reading: 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Recoil appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Recoil: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Recoil sit in the rankings?
Player hours over seven days put Recoil at #13,639, in the top 62% of all ranked servers.
What is the population on Recoil?
Reading for Recoil: offline at this moment; last seen 19 days 4 hours ago.
Server
Where does Recoil sit?
No region tag on Recoil. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.196.123.9:28015.
What Rust version is Recoil on?
Reading: Recoil, Rust network protocol 2634 and build 166494, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Recoil, and is it online now?
Check: connection. Recoil is offline at this moment. Last contact was 19 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
How is Recoil configured, and what rules are in force?
No gather rate appears in the name: Recoil. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
Which map is live on Recoil?
Check: map. Procedural, generated by the game, on Recoil.
Join
How do you connect to Recoil?
To join: start Rust, press F1 and type client.connect 91.196.123.9:28015. Or press Launch Rust here and Steam opens the game and connects you.