test
Offline 91.186.105.117:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 11:13 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 562/625
- 423/450
- 154/250
- 53/100
- 184/250
- 333/225
Quick answers
from the figures on this pageWipe timing
What happens on test when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does test follow?
Its rhythm cannot be told from the wipes of test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 2 hours ago.
Tags
Which tags does test carry, and what do they mean?
Tags published by test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show test?
On Rust Metrics, test sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does test sit in the rankings?
Ranking for test: #14,651 on seven-day player hours, top 65% of all ranked servers.
What player count does test carry?
Reading for test: offline at this moment; last seen 24 days 2 hours ago.
Operator and location
What location is test hosted in?
Reading: location. test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 91.186.105.117:28015.
What Rust version is test on?
Rust network protocol 2634 and build 166652 on Windows is the build test runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on test, and is it online?
Reading: offline. test last answered 24 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on test?
Reading the name gives no gather rate for test. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
What map is test on?
The game generates a procedural map for test.
How to join
How do you connect to test?
To join: start Rust, press F1 and type client.connect 91.186.105.117:28015. Or press Launch Rust here and Steam opens the game and connects you.