RUST METRICSFlight deck · live data
Data live Servers11,680 Players52,558 Populated3,201 Fresh wipes 3 h137 Scan5 min
‹ All servers91.17.105.228:28025
Offline Full Queue Fresh wipe Wipe due No query

[DE] SteppenWolf*s PVE-Staging Insel (Test)

Offline 91.17.105.228:28025 checked 12d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,771top 64%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:26 UTC13d ago 1 – running 0
Thu 15 Oct, 07:36 UTC14d ago 1 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [DE] SteppenWolf*s PVE-Staging Insel (Test)?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

When does [DE] SteppenWolf*s PVE-Staging Insel (Test) wipe?

The rhythm of [DE] SteppenWolf*s PVE-Staging Insel (Test)'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days 23 hours ago the current world was made.

Tag meanings

How should you read the tags on [DE] SteppenWolf*s PVE-Staging Insel (Test)?

These are the tags [DE] SteppenWolf*s PVE-Staging Insel (Test) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168230 (Build): The server runs game build 168230; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [DE] SteppenWolf*s PVE-Staging Insel (Test)?

Rust Metrics lists featuring [DE] SteppenWolf*s PVE-Staging Insel (Test): Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does [DE] SteppenWolf*s PVE-Staging Insel (Test) hold among Rust servers?

Ranking for [DE] SteppenWolf*s PVE-Staging Insel (Test): #13,771 on seven-day player hours, top 64% of all ranked servers.

How full does [DE] SteppenWolf*s PVE-Staging Insel (Test) get?

Status for [DE] SteppenWolf*s PVE-Staging Insel (Test): offline. Last seen 12 days 23 hours ago.

Server details

Where does [DE] SteppenWolf*s PVE-Staging Insel (Test) sit?

No region comes from [DE] SteppenWolf*s PVE-Staging Insel (Test). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.17.105.228:28025.

What Rust version is [DE] SteppenWolf*s PVE-Staging Insel (Test) on?

Reading: [DE] SteppenWolf*s PVE-Staging Insel (Test), Rust network protocol 2635 and build 168230, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is [DE] SteppenWolf*s PVE-Staging Insel (Test), and is it online now?

Reading: offline. [DE] SteppenWolf*s PVE-Staging Insel (Test) last answered 12 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 October 2026.

Map and rules

What settings and rules apply on [DE] SteppenWolf*s PVE-Staging Insel (Test)?

Check: gather rate. The name [DE] SteppenWolf*s PVE-Staging Insel (Test) does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is [DE] SteppenWolf*s PVE-Staging Insel (Test) on?

Check: map. Procedural, generated by the game, on [DE] SteppenWolf*s PVE-Staging Insel (Test).

Join

How do you connect to [DE] SteppenWolf*s PVE-Staging Insel (Test)?

To join: start Rust, press F1 and type client.connect 91.17.105.228:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168230,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168230
Build The server runs game build 168230.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.