RUST METRICSFlight deck · live data
Data live Servers11,669 Players53,688 Populated3,358 Fresh wipes 3 h87 Scan5 min
‹ All servers91.1.111.20:28025
Offline Full Queue Fresh wipe Wipe due No query

vanilla-maptest

Offline 91.1.111.20:28025 checked 14d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,312top 71%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct13 Oct16 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap17.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 05:46 UTC15d ago 1 – running 0
Fri 25 Sep, 20:45 UTC32d ago 2 halved by day 1 17.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on vanilla-maptest when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.

How often does vanilla-maptest wipe, and when?

Its rhythm cannot be told from the wipes of vanilla-maptest on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 15 days 4 hours ago.

Tag meanings

Which tags does vanilla-maptest carry, and what do they mean?

Tags published by vanilla-maptest, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs165921 (Build): Game build reading: 165921; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show vanilla-maptest?

Rust Metrics lists featuring vanilla-maptest: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does vanilla-maptest hold among Rust servers?

Ranking for vanilla-maptest: #15,312 on seven-day player hours, top 71% of all ranked servers.

What player count does vanilla-maptest carry?

Status for vanilla-maptest: offline. Last seen 14 days 15 hours ago.

Server details

Which location does vanilla-maptest run from?

Reading: location. vanilla-maptest gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 91.1.111.20:28025.

What Rust version is vanilla-maptest on?

Version check: Rust network protocol 2634 and build 165921 on Windows, run by vanilla-maptest. Check: protocol. To join, your game must match; Steam handles the update.

Is vanilla-maptest up, and how often does it stay up?

Reading: offline. vanilla-maptest last answered 14 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 25 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on vanilla-maptest?

Check: gather rate. The name vanilla-maptest does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Connection

What do you do to join vanilla-maptest?

Check: join. Open Rust, press F1, then enter client.connect 91.1.111.20:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs165921,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players 4 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs165921
Build Game build reading: 165921.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.