Staging Crossjoin Test
Offline 91.1.111.20:28025 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 394/500
- 234/300
- 43/250
- 30/250
- 68/100
- 81/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does Staging Crossjoin Test follow?
The rhythm of Staging Crossjoin Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 33 days 7 hours ago the current world was made.
Lists and filters
How should you read the tags on Staging Crossjoin Test?
These are the tags Staging Crossjoin Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs165824 (Build): The server runs game build 165824; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Staging Crossjoin Test?
Rust Metrics lists featuring Staging Crossjoin Test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Staging Crossjoin Test hold among Rust servers?
Ranking for Staging Crossjoin Test: #13,973 on seven-day player hours, top 61% of all ranked servers.
What player count does Staging Crossjoin Test carry?
Staging Crossjoin Test is not responding; status offline, last seen 33 days 6 hours ago.
Server details
Where does Staging Crossjoin Test sit?
No region comes from Staging Crossjoin Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 91.1.111.20:28025.
What Rust version is Staging Crossjoin Test on?
Version check: Rust network protocol 2634 and build 165824 on Windows, run by Staging Crossjoin Test. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Staging Crossjoin Test, and is it online?
Reading: offline. Staging Crossjoin Test last answered 33 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 25 September 2026.
Rules and settings
What rules does Staging Crossjoin Test enforce, and what are its settings?
Check: gather rate. The name Staging Crossjoin Test does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Staging Crossjoin Test?
The game generates a procedural map for Staging Crossjoin Test.
Join
What do you do to join Staging Crossjoin Test?
To join: start Rust, press F1 and type client.connect 91.1.111.20:28025. Or press Launch Rust here and Steam opens the game and connects you.